Developer Insight: The Art Department
July 07, 2011

Artist: Karl Stjernberg

What is your role within Rocksteady?

I’m a 3D props artist.

How long have you worked at Rocksteady?

I have worked here since November 2008, which makes it almost three years.

What made you want to work here?

I was studying 3d graphics in Sweden and part of the course was to become an intern at a games company. I had only heard a few things about Batman : Arkham Asylum and only seen a few screenshots from it in various magazines, but what I had seen made me really interested and I thought it would be fun to work on things connected to the Batman universe.

What is your day to day like?

Normally my days start with a big cup of strong coffee. After that I check my schedule and boot up 3d studio max and start working on making some sweet assets. I sit next to some really good friends of mine, so we normally chat about random stuff, joke around and give each other feedback on what we are working on at the moment.

Describe Arkham City

It’s a really dark, hostile and oppressive place where the guards are even more messed up than the inmates. Seeing as I have worked on Batman : Arkham City for the full length of the project, I have seen it go from just an idea to an actual place where you can fly around and kick peoples asses.

If you could share anything about your experience working on the game, what would it be?

It has been a pretty awesome experience, especially seeing as this is my first job in the industry. Since I’m a prop artist, I get to make a LOT of different stuff, ranging from just simple boxes to massive signs, weapons and statues. The variety keeps me from feeling I’m doing the same thing over and over again, which is really important for your creative process.

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