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  1. #11
    Join Date
    Feb 2011
    Location
    The Batcave
    Posts
    8,180

    Re: MOD: The Dark Knight Rises Skin *NEW* v.3 - PC

    Ninjas, RR. Where you least expect 'em.

  2. #12
    Join Date
    Dec 2011
    Posts
    307

    Re: MOD: The Dark Knight Rises Skin *NEW* v.3 - PC

    I will do a illustrated tutorial later

  3. #13
    Join Date
    Feb 2011
    Location
    Closing in on your position
    Posts
    7,023

    Re: MOD: The Dark Knight Rises Skin *NEW* v.3 - PC

    Quote Originally Posted by lestat_cv View Post
    I will do a illustrated tutorial later
    Thank you on behalf of the community.
    "People think it's an obsession. A compulsion. As if there were an irresistible impulse to act. It's never been like that. I chose this life. I know what I'm doing. And on any given day, I could stop doing it. Today, however, isn't that day. And tomorrow won't be either" ~ Batman

  4. #14

    Re: MOD: The Dark Knight Rises Skin *NEW* - PC

    Quote Originally Posted by CaptainJack View Post
    NOTE:
    - Texmod is required to load the tpf files
    - Texmod is not compatible with direct x 11
    - Replaces: Sinestro Corps Skin

    HOW TO USE TEXMOD: by WarlordATF

    1. Run Texmod.exe
    2. Click on the Folder under Target Application and set it so it points to your BatmanAC.exe in the Batman Arkham City/Binaries/Win32 folder.
    3. Make Sure Texmod is in Package Mode.
    4. Click the little folder above the red x and point it at your recently downloaded .tpf file.
    5. Click Run and the game will start and load the new textures.
    I followed these instructions directly but can't get it to work. It loads the game but when I select the Sinestro Corp Batman, it looks the same. I've tried loading with high, very high, and extreme graphics settings; all of those with DirectX 11 off and Hardware Accelerated PhysX off, AA on High, and res set to 1080p. Is there anything I'm doing wrong? Thanks in advance to anyone who helps! Also congrats to CaptainJack for doing an amazing job creating this skin! I wish so much that I could use it!
    Last edited by AnthonyB94; 08-07-2012 at 12:25 AM.

  5. #15
    Join Date
    Dec 2011
    Posts
    307

    Re: MOD: The Dark Knight Rises Skin *NEW* - PC

    You probaly was using Direct X 11 settings, change your configuration for DX9

  6. #16

    Re: MOD: The Dark Knight Rises Skin *NEW* - PC

    Quote Originally Posted by CaptainJack View Post
    Hi guys,

    In celebration of the new Batman film, I decided to devote some time this past weekend to create a little something for the Arkham PC community. As promised (a long, LONG time ago) I've finally released a new version of the "Dark Knight" skin. I'm calling this one "The Dark Knight v.3." (I threw "Rises" into the topic title to differentiate from my past mods)

    http://i984.photobucket.com/albums/a...8-15-08-89.jpg

    http://i984.photobucket.com/albums/a...9-12-14-69.jpg

    http://i984.photobucket.com/albums/a...4-39-03-16.jpg

    http://i984.photobucket.com/albums/a...4-35-20-95.jpg

    http://i984.photobucket.com/albums/a...titled-1-4.jpg

    This new re-texture mod replaces the Sinestro Corps skin, so you need to have bought and downloaded the skin-pack to get this to work.

    DOWNLOAD The Dark Knight Suit v.3 > http://www.mediafire.com/?1v771f2mbzbudwz


    So whats new:

    - shine effects (will probably tweak this feature in the future)
    - helmet design (more film accurate; the "Sinestro Corps" model features smaller ears more befitting the recent film look)
    - narrow cape (sits off the shoulders)
    - better gauntlets
    - better utility belt
    - eyes & mouth reworked
    - overall a lot blacker/darker textures

    Whats unfixable:

    - the cape colour and shine cannot be altered unfortunately (I would have liked to make the cape as black as sin, but it just ain't possible)
    - sinestro corps batman is still a bit too "chunky" to be truly film-accurate; nevertheless I'm reasonably content with how this turned out.

    At the moment this is only for high-resolution graphics settings; I will create medium and low res versions at some point in the near future.

    Cheers and enjoy,

    CaptainJack

    ----------------------------------------------------------------------------
    NOTE:
    - Texmod is required to load the tpf files
    - Texmod is not compatible with direct x 11
    - Replaces: Sinestro Corps Skin

    HOW TO USE TEXMOD: by WarlordATF

    1. Run Texmod.exe
    2. Click on the Folder under Target Application and set it so it points to your BatmanAC.exe in the Batman Arkham City/Binaries/Win32 folder.
    3. Make Sure Texmod is in Package Mode.
    4. Click the little folder above the red x and point it at your recently downloaded .tpf file.
    5. Click Run and the game will start and load the new textures.


    My "Batman Begins" Skin can be found here > http://community.batmanarkhamcity.co...Begins-Skin-PC
    My old "Dark Knight" skin can be found here > http://community.batmanarkhamcity.co...Knight-Skin-PC
    I've waited patiently and you've delivered tremendously CaptainJack, you've made this game immensely more fun to play and with this you've made me a very, VERY happy man! Thank you so much for your contributions to this game!

    "sinestro corps batman is still a bit too "chunky" to be truly film-accurate"

    While I think it's not possible to make a truly completely film accurate skin for Arkham City becasue of Batman's build in this game, might I suggest the Earth One suit for the more slim Bale look. I think I've recommended this (a bit to much) in the past, but I still think it's the best fit for a Dark Knight skin. Thanks Cap!
    Last edited by Njits; 08-07-2012 at 09:57 AM.

  7. #17

    Re: MOD: The Dark Knight Rises Skin *NEW* - PC

    Could someone post some more pictures or gameplay?

  8. #18

    Re: MOD: The Dark Knight Rises Skin *NEW* - PC

    It looks fantastic but it doesn't work on "Low" settings. The Sinestro Corps costume is unchanged sadly. Is there anything you could do to change that? I know your other skins work on low details so maybe this would not be a problem as well.

  9. #19
    Join Date
    Aug 2012
    Posts
    3

    Re: MOD: The Dark Knight Rises Skin *NEW* - PC

    Quote Originally Posted by AnthonyB94 View Post
    I followed these instructions directly but can't get it to work. It loads the game but when I select the Sinestro Corp Batman, it looks the same. I've tried loading with high, very high, and extreme graphics settings; all of those with DirectX 11 off and Hardware Accelerated PhysX off, AA on High, and res set to 1080p. Is there anything I'm doing wrong? Thanks in advance to anyone who helps! Also congrats to CaptainJack for doing an amazing job creating this skin! I wish so much that I could use it!
    got the same problem,dunno what to do.Please CaptainJack help us!!

  10. #20

    Re: MOD: The Dark Knight Rises Skin *NEW* - PC

    Quote Originally Posted by mrmot3s View Post
    got the same problem,dunno what to do.Please CaptainJack help us!!
    To mrmot3s and anyone else who can't get the mod to work,

    I posted a thread about the skins not working for me (I cant get any to work for me) and CaptainJack replied with some helpful tips. Although they did not work for me, it is worth a try for you.

    Here's the thread: http://community.batmanarkhamcity.co...Not-Working...

    Hope it helps!

    AnthonyB94

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