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  1. #1
    Join Date
    Jul 2012
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    North Carolina
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    Riddler's Revenge pointers...

    Okay, so I'm still getting the hang of the combat system but I cannot get the 24000 points in Blind Justice. Its because the 1st round has only 3 enemies and i have a hard time trying to get a combo because i usually end up either killing them off or I evade to try and keep a combo going and I usually end up screwing myself up. I've tried so many strategies and planned some possible tactics and the highest I can get up to is around 20,000. Any tips, advice or possible strategies that have worked for you would be greatly appreciated, thanks.

  2. #2

    Re: Riddler's Revenge pointers...

    Quote Originally Posted by katz View Post
    Its because the 1st round has only 3 enemies and i have a hard time trying to get a combo because i usually end up either killing them off or I evade to try and keep a combo going and I usually end up screwing myself up.
    The 1st round doesn't really matter that much as most of your points will be made during the later rounds.


    Copied from another thread....

    You can get through most fights and easily triple medal the combat challenges just by doing the following which uses only a few of Batman's moves. It is important that you maintain ONE LONG COMBO during each round.

    1. Redirect (flip over a thug)
    2. Strike from behind the thug you just Redirected over (or do an Aerial Attack if it was a shield thug).
    3. Repeat Steps 1 and 2 until your combo turns yellow, then do a Special Combo Takedown to instant-KO a thug, like armor-padded thugs. Another option is Disarm & Destroy since if you destroy a weapon, it remains destroyed and unusable in all future rounds.
    4. Go back to Step 1, and just repeat this loop until everyone is KO'ed.

    Additional easy ways to increase your score:
    - When your combo turns yellow and you are surrounded by a lot of thugs (e.g. 8 or more), another option is Batswarm because you get more points the more thugs it hits. If the Batswarm hits, for example, 12 thugs, then your score multiplier will be 10x12 = 120X multiplier! Back when I first started playing this game, I used the above Steps except I replaced Special Combo Takedown with Batswarm on the combat challenge map Prison Riot Extreme. I maintained one long combo each round and my final score ended up being in the TOP 25 on the leaderboards on my 2ND ATTEMPT at playing that combat challenge map! That is how effective and safe those moves are.
    - Ground Pound the last 1 or 2 thugs because this move has a 75X multiplier.
    - You get 2000 gadget bonus pts per round if you use all 5 of your gadgets at anytime during the round. After 4 rounds, you'll have a total of 8000 bonus pts for using your gadgets. So at the start of each round, fire off all 5 of your gadgets (Note: the gadgets have to hit. For example, if you detonate an explosive gel and it doesn't hit anyone, then it does not count. If you miss, then just do it again until it hits). Once you fire off all 5 gadgets, begin your combo and maintain it for the rest of the round.
    - Use Redirect A LOT. If you need to, do it multiple times in a roll to better position yourself or to give yourself as much time as you want to think about who to attack next. You are INVULNERABLE while doing it, and your combo will be maintained.

    EDIT: Here is a link to an in-depth combat mechanics guide if you want to learn more about the combat in this game.
    http://www.gamershell.com/faqs/batma...nicsguide/1.0/
    Last edited by Proteus500; 07-29-2012 at 03:04 PM.

  3. #3
    Join Date
    Jul 2012
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    Re: Riddler's Revenge pointers...

    Thanks, I'm gonna have to try that out. The last 2 rounds are when I make a majority of my points, but I've seen people play make 2000+ one just the first round.

  4. #4

    Re: Riddler's Revenge pointers...

    Quote Originally Posted by katz View Post
    but I've seen people play make 2000+ one just the first round.
    You get higher scores by using WEAK attacks so that you can get your combo as high as possible while keeping the thugs alive while whittling their health away and then use moves with the highest multipliers to KO them. I typically get over 8000 pts for round 1 of Blind Justice, and my best overall for that challenge room is a little over 100,000 pts. The strategy is more complicated than what I outlined in the previous post, but if your goal is to just triple medal the challenge room, it is better to keep things simple. Good luck.
    Last edited by Proteus500; 07-29-2012 at 04:24 PM.

  5. #5
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    Re: Riddler's Revenge pointers...

    I've been countering,attack,redirect,stun and beat down and it works but I just cant get that 24000 medal yet. I'm determined either way appreciate your help.

  6. #6

    Re: Riddler's Revenge pointers...

    I prefer Redirect over Counter for the reasons mentioned in my first post. Follow every attack with an immediate Redirect EVERY SINGLE TIME and you remain mostly unhittable. I would also suggest not using Beatdowns because you are vulnerable to getting hit. If you can use it without getting hit, then go for it because it does have a 50X multiplier. As stated before, it is very important to maintain ONE LONG COMBO. Did I mention to use Redirect A LOT? One more tip...use Redirect A LOT. Lastly, maintain one long combo, and.... use Redirect A LOT.

  7. #7

    Re: Riddler's Revenge pointers...

    Quote Originally Posted by Proteus500 View Post
    I prefer Redirect over Counter for the reasons mentioned in my first post. Follow every attack with an immediate Redirect EVERY SINGLE TIME and you remain mostly unhittable. I would also suggest not using Beatdowns because you are vulnerable to getting hit. If you can use it without getting hit, then go for it because it does have a 50X multiplier. As stated before, it is very important to maintain ONE LONG COMBO. Did I mention to use Redirect A LOT? One more tip...use Redirect A LOT. Lastly, maintain one long combo, and.... use Redirect A LOT.
    THIS plus also make sure u use all ur gadgets as that can give u a few thousand points

  8. #8
    Join Date
    Jul 2012
    Location
    North Carolina
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    Re: Riddler's Revenge pointers...

    Almost made it...23,990..ugghhhh lol The redirect has been very useful. Been stunning then doing a 3-punch beatdown then redirect and repeat. I use my batclaw usually after a batswarm and then a batarand after when i have to counter someone if there are more then one thugs coming my way that and if I start in a arena that has a big group I like to start by throwing two batarangs just to start my combo.

  9. #9
    Join Date
    Jun 2011
    Posts
    313

    Re: Riddler's Revenge pointers...

    Quote Originally Posted by katz View Post
    Been stunning then doing a 3-punch beatdown then redirect and repeat.
    A 3-punch beatdown will get you absolutely nothing in terms of score. You don't get any points for the "little" punches in a beatdown; only the beatdown finisher is worth points. And you'll never get a beatdown finisher with 3-punch beatdowns, since you're doing literally zero damage until the fifth hit (as Batman) Additionally, a 3-punch beatdown won't even indirectly boost your score by adding hits to your combo counter, since your combo counter doesn't start going up until that fifth hit of the beatdown (again, as Batman).

    On the bright side, since it does zero damage, it's probably not hurting your score.

    EDIT:
    Here's a video where I spend a lot of time doing 5-punch beatdowns. Notice how the combo counter doesn't increment until that fifth hit, and how the score doesn't change at all for those "little" punches, even on the fifth hit?

    http://www.youtube.com/watch?v=4fH5GC4GMgo

    Beatdowns have a "startup cost," and if you're just using 3-punch beatdowns, you're just paying part of that cost and never getting anything back on your investment.
    Last edited by chipperMDW; 07-30-2012 at 11:30 AM.

  10. #10
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    North Carolina
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    6

    Re: Riddler's Revenge pointers...

    I read this and started a play through and I never noticed that. Thanks for the heads up. Have been getting the hang of the combat system within the past few days and the dudes who have replied on here helped out quite a bit. Even throwing in my gadgets alot more often but every now and then my combo will fail but usually something stupid on my part.

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