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  1. #1
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    Feb 2011
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    751

    Suggestions for new combat moves for the next game

    Weather the next game is a prequel or sequel it should still have new moves for batman so post any suggestions for new moves here and maybe rocksteady will see a few that they like. I have one where a thug grabs you from behind (your arms are also restricted) but you still have a chance to keep your combo up by keeping thugs off you by kicking and then finishing off where you somehow flip behind the henchmen that grabbed you and take him out, i hope that made sense. Put more suggestions down below.

  2. #2
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    Nov 2011
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    Supersomething!
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    Re: Suggestions for new combat moves for the next game

    100% THIS.^ This cape is right.






    JUST. FACKING. KIDDING. TROLL. IDIOT.
    Last edited by harleyquinn2214; 07-19-2012 at 01:53 PM.
    I have all your super-powers and will aid you in all your doings, Superman! As Jimmy wished, I'll be your constant companion!- Supergirl

    Plotz!- Harley Quinn

  3. #3
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    Feb 2011
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    Gotham City
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    2,466

    Re: Suggestions for new combat moves for the next game

    Quote Originally Posted by jcp12131 View Post
    Weather the next game is a prequel or sequel it should still have new moves for batman so post any suggestions for new moves here and maybe rocksteady will see a few that they like. I have one where a thug grabs you from behind (your arms are also restricted) but you still have a chance to keep your combo up by keeping thugs off you by kicking and then finishing off where you somehow flip behind the henchmen that grabbed you and take him out, i hope that made sense. Put more suggestions down below.
    Good thread idea!
    -I'd like to have the "grab & toss" thug ability back that we had in Arkham Asylum. It's just Batass to pick up a guy & throw him at another guy.
    -Would also be cool to have the Bat transmitter (gadget that lures bats) at your disposal at all times to throw in Predator events.
    -More headbutting.

    Also, being able to laugh on button command to scare little punks while I'm leaping on them would be great. So I can reinact this scene:
    http://1.bp.blogspot.com/_1GF4elKx_Z8/SHxs4Lh2sII/AAAAAAAAAk8/NVIstV-Ia7c/s400/asbar1.JPG
    Last edited by Matches_Malone; 07-19-2012 at 01:56 PM.

  4. #4
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    Feb 2011
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    Gotham City
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    2,466

    Re: Suggestions for new combat moves for the next game

    Quote Originally Posted by THE_CAPE_CRUSADERftw View Post
    Absolutely this. Get rid of the absurd freeflow combo bat swarm and instead implement it somehow in predator gameplay
    It's great in the freeflow, it looks awesome & it's very handy. I meant in addition to, not instead of.

  5. #5
    Join Date
    Feb 2011
    Posts
    751

    Re: Suggestions for new combat moves for the next game

    Quote Originally Posted by Matches_Malone View Post
    Good thread idea!
    -I'd like to have the "grab & toss" thug ability back that we had in Arkham Asylum. It's just Batass to pick up a guy & throw him at another guy.
    -Would also be cool to have the Bat transmitter (gadget that lures bats) at your disposal at all times to throw in Predator events.
    -More headbutting.

    Also, being able to laugh on button command to scare little punks while I'm leaping on them would be great. So I can reinact this scene:
    http://1.bp.blogspot.com/_1GF4elKx_Z8/SHxs4Lh2sII/AAAAAAAAAk8/NVIstV-Ia7c/s400/asbar1.JPG
    in addition to the laugh button a taunt button too

  6. #6

    Re: Suggestions for new combat moves for the next game

    good idea, upgrade the combat moves in the prequel making the next 2 games backwards as far as fighting techniques. stick with the sequel.

  7. #7

    Re: Suggestions for new combat moves for the next game

    the ability to use gadgets whilst gliding

  8. #8

    Re: Suggestions for new combat moves for the next game

    Quote Originally Posted by spinner96 View Post
    the ability to use gadgets whilst gliding
    lol but this would be impossible in real life

  9. #9
    Join Date
    Feb 2011
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    Gotham City
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    2,466

    Re: Suggestions for new combat moves for the next game

    Quote Originally Posted by spinner96 View Post
    the ability to use gadgets whilst gliding
    Definitely, I constantly get the urge to use my Batclaw in mid-flight like they deceptively portrayed in the Hugo reveal trailer.

  10. #10

    Re: Suggestions for new combat moves for the next game

    they should replace the bat swarm move with the ultra sonic emitter to use in combat, so it makes more sense when you use it, and have the bats actually attack the thugs and make it last longer, and the thugs will be freaked out a couple of seconds after they leave. Also give the batclaw more use in free flow and predator. You can sweep guys legs up in mid combat and even tie them up for a finishing move. And in predator, you should be able to set up a trip wire mine, and if thugs walk into it, and will tie them up and hang them.

    For the special takedown moves, they should incorporate gadgets into it instead more arm or leg breaks, and if you get a high enough combo streak, do a special takedown move on 2 or even 3 thugs. And give the thugs more moves, have there be powerful thugs who can block you,but you still wouldnt lose your combo streak if they block you, and guys that are faster that can counter you, and then you can counter them back if you are fast enough. And there should be stronger guys who dont fall down after getting hit only once, but will stand and fight back. And if you hold down different buttons and then hit the attack button, it should change batmans fighting style to throw enemies off.

    One on one style fights. Longer, zoomed in like fight night, more intense, less gadgets to use except batarangs, make it like a boxing match, still have counter, but get rid of the counter icon, and also have dodge/weaving in and out, and more than one button to punch, lower body attacks and head attacks.
    Last edited by batdomination; 07-20-2012 at 12:49 PM.

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