Hello, friends.
Could not find Russian subforums, so I write here (use the Google translator).
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Short list of proposals:
0) Most importantly - fun (increasing playability).
1) Battle: add protection against inadvertent error, if dialed yellow, or red level combo, then we lose only a fraction of the benefits, but not all (do not get damage, reduced levels of combos and counter combos, but do not reset);
2) Battle: the complexity of an enemy attack is equal to its rank (first rank - white, the second one - the yellow, the third - red is usually not blocked attack).
3) Variety: add more gradations between types of enemies and weapons (the division into white, yellow and red levels).
4) Receptions: Add method to break the arms all the characters.
5) Characters: to increase the features of the battle (Bemten vooruennymi easier fights with enemies, Catwoman - with an unarmed crowd, Robin / Naytving - against enemies with good defense).
6) Campaign: more medals (10 pcs = 3 * 3 1 overall).
7) Tests of secrecy: medals for points, not the methods (the sum of points from all the tricks in battle).
8) Catwoman: automatic jumps to the specified point with no additional keystrokes (like the other characters).
9) Characters: add the ability to play for the other characters (the villains), if you do the special conditions (to perform the task of the main game, pass the tests Ridler, collect trophies)
10) Testing: Test enable early finish Ridler, if obtained, all three medals.
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Detailed content of ideas and proposals
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Combat: levels of combat advantage (CA points indicated near the character's lives).
Battle: Table of Compliance
(skill level of the character, the degree of military advantage, as well as the ability of the enemy).
The action (and example)1.1), "White" character: the attack on "white" opponent (the precision, the chance of interruption and the number of strokes to knock down, right in the table, for example, a thug, or a Cat Woman attacked another bandit)
White: 3/3, 3 hit, not break
Yellow: 3/3, 2 hit, not break
Red: 3/3, 1 hit, not break
1.2) "White" character: the attack on the "yellow" opponent (the precision, the chance of interruption and the number of strokes to knock down, right in the table, etc. to the bandit, and Cat Woman attacked by a strong, clever or enemy)
White: 2/3,3-4 hit,⅓ break
Yellow: 3/3,2-3 hit,not break
Red: 3/3,1-2 hit,not break
1.3) "White" character: the attack on the "red" opponent (the precision, the chance of interruption and the number of strokes to knock down, right in the table, etc. to the bandit, and Cat Woman attacked by a soldier or assassin)
White: 1/3, 4-5 hit, ⅔ break
Yellow: 2/3, 3-4 hit, ⅓ break
Red: 3/3, 2-3 hit, not break
1.4) "White" character: a counter-attack "white" attacks
(reaction time and a chance to break the counter-attack right in the table example - Bandit evades the attack of another gangster, in the smoke)
White: 1 try, 3 sec., not break
Yellow: 2 try, 4 sec., not break
Red: 3 try, 5 sec., not break
1.5) "White" character: a counter-attack "yellow" attacks
(reaction time and a chance to break the counter-attack right at the table, etc. - Bandit evades the attack pilot a fighter or a clever fighter)
White: 1 try, 2 sec., ⅓ break
Yellow: 2 try, 3 sec., not break
Red: 3 try, 4 sec., not break
1.6) "White" character: a counter-attack "red" attack
(reaction time and a chance to break the counter-attack right at the table, etc. - Bandit evades attacks a soldier, assassin, or the boss from Hammer & Sickle up the Joker and Solomon Grundy)
White: 1 try, 1 sec., ⅔ break
Yellow: 2 try, 2 sec., ⅓ break
Red: 3 try, 3 sec., not break
2.1) "Yellow" characters: the attack on "white" opponent (the precision, the chance of interruption and the number of strokes to knock down, right in the table, etc. - a clever fighter, Robin, or a mere bandit attacks Naytving)
White: 3/3, 3 hit, not break
Yellow: 3/3, 2 hit, not break
Red: 3/3, 1 hit, not break
2.2) "Yellow" characters: the attack on the "yellow" opponent (the precision, the chance of interruption and the number of strokes to knock down, right in the table, etc. - a clever fighter, Robin, or Naytving strong attack, or a cunning enemy)
White: 3/3, 3-4 hit, not break
Yellow: 3/3, 2-3 hit, not break
Red: 3/3, 2-3 hit, not break
2.3) "Yellow" characters: the attack on the "red" enemy
(accuracy, the chance of interruption and the number of strokes to knock down, right in the table, etc. - a clever fighter, Robin, or Naytving attacks a soldier, assassin, or a boss)
White: 2/3, 4-5 hit, ⅓ break
Yellow: 3/3, 3-4 hit, not break
Red: 3/3, 2-3 hit, not break
2.4) "Yellow" characters: the counter-attack "white" attacks
(reaction time and a chance to break the counter-attack right at the table, an example - a clever fighter, Robin, or evades Naytving bandit)
White: 2 try, 3 sec., not break
Yellow: 3 try, 4 sec., not break
Red: 4 try, 5 sec., not break
2.5) "Yellow" characters: the counter-attack "yellow" attacks
(reaction time and a chance to break the counter-attack right at the table, an example - a clever fighter, Robin, or Naytving evades the strong, or agile fighter)
White: 2 try, 2 sec., not break
Yellow: 3 try, 3 sec., not break
Red: 4 try, 4 sec., not break
2.6) "Yellow" characters: the counter-attack "red" attack
(reaction time and a chance to break the counter-attack right at the table, an example - a clever fighter, Robin, or evades the attack Naytving soldier, assassin, or a boss)
White: 2 try, 1 sec., ⅓ break
Yellow: 3 try, 2 sec., not break
Red: 4 try, 3 sec., not break
3.1) "Red" character: the attack on "white" opponent (the precision, the chance of interruption and the number of strokes to knock down, right in the table, for example, a soldier or a bandit attack Batman)
White: 3/3, 3 hit, not break
Yellow: 3/3, 2 hit, not break
Red: 3/3, 1 hit, not break
3.2) "Red" character: the attack on the "yellow" opponent (the precision, the chance of interruption and the number of strokes to knock down, right in the table, etc. to the soldiers, Batman, or a strong attack, or a cunning enemy)
White: 3/3, 3-4 hit, not break
Yellow: 3/3, 2-3 hit, not break
Red: 3/3, 2-3 hit, not break
3.3) "Red" character: the attack on the "red" opponent (the precision, the chance of interruption and the number of strokes to knock down, right in the table to the soldiers, etc., or Batman attacks a soldier, assassin, or a boss)
White: 3/3, 4-5 hit, not break
Yellow: 3/3, 3-4 hit, not break
Red: 3/3, 2-3 hit, not break
3.4) "Red" character: a counter-attack "white" attacks
(reaction time and a chance to break the counter-attack right at the table, an example - a soldier, or Batman evades the bandit)
White: 3 try, 3 sec., not break
Yellow: 4 try, 4 sec., not break
Red: 5 try, 5 sec., not break
3.5) "Red" character: a counter-attack "yellow" attacks
(reaction time and a chance to break the counter-attack right at the table, an example - a soldier, or Batman evades the strong, or agile fighter)
White: 3 try, 2 sec., not break
Yellow: 4 try, 3 sec., not break
Red: 5 try, 4 sec., not break
3.6) "Red" character: a counter-attack "red" attack
(reaction time and a chance to break the counter-attack right at the table, an example - a soldier, or Batman evades the attack the soldier, assassin, or a boss)
White: 3 try, 1 sec., not break
Yellow: 4 try, 2 sec., not break
Red: 5 try, 3 sec., not break
[I] "White" the level of military benefits (normal, "high risk"):
+ Base / permanent, accessible features minimal power (ideally, all);
+ Super attacks available (if you click on the super-hit, it is best to allow normal operation, a broken arm, etc. instead of just giving a fist in the face, and not just do nothing, as do cat / Robin / Naytving, if you press the super -hit "Break weapons" at any level of morale: it is clear that the only weapon breaks Batman, they could at least break his hand as he makes Batman, if the enemy has no weapons).
[II] "yellow" level of combat advantage (combo 5; advanced, "the average level of threat"):
+ Allows you to enjoy the specials. ability to "yellow" level of power, but to spend money (abbreviated to "white" level of BP);
+ For specials. admission, "yellow" complexity (broken knife, etc.), attack the "yellow-risk" or failure to protect against "yellow attacks" dropped, reducing the combo meter by 5. (not entirely cleared), and protects from getting damage (but: the ideal of continuity and a bonus round is reset - the game would be very useful protection from random error).
[III] "red" level of combat advantage (combo 10 "low risk"):
+ Allows you to fix. enhanced professional. ability (red level);
+ App. "Yellow" alert capabilities reduces the advantage to the "yellow (does not reset the whole as now);
+ Under the action of a "red risk" reset CD. level is reduced by 10 meter combo, but protects against damage (but: the ideal of continuity and a bonus round is reset).
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Game + (or feature maps: a fierce enemies "):
+ Click the other buttons in the bundle execution counts for the error and the action is canceled (exception: Catwoman, her cat's grace does not stall action; var. - Press five times in defense when attacked by the enemies of all three of the first three allow you to capture all three attacks The fourth attempt to exhaust the "white" military advantage and wins the fifth combination, in the "yellow" would require yet another error in the "red": two).
Fight against the crowd.
If we are attacked by two or three enemies, or a clever fighter or assassin (the property - "Places"), and we're playing a character with no specialization in the Spirit, with the property, "ignoring the environment," such as Catwoman), you will need to make two ( three) consecutive successful steps to avoid damage.
Armor.
Protects from the first few points of damage with each series of attacks.
Contact the armor does not affect combo (no knocks and does not change the counter combo (it grows only on the actual hit taken away, and throws a combo damage from potential attacks of the enemy, protected by armor, and therefore capable of much more open in the battle to better reach our character.)
If, during the battle with the armored enemy attacked another character instead, the armor is restored (if the person is conscious) and the next attack will again be required to penetrate armor (armor during the stun is not restored.)
Armor does not protect the character, lying on the ground.
A strong fighter has a unit of armor, the soldiers - two units of armor, bosses and special characters - in different ways.
Methods of character.
Rule finishing, if the opponent does not concede to the rank of the character, he continues to fight while standing on your feet (do not lose consciousness from simple attacks, even though he had no more hits (lives) of others agile fighter will continue to battle against Women Cats, that he - "yellow" grade, and she - "white", but do not hold out against the attack Batman, because he "red" rank).
Admission to "break the limb (arm or leg)," and finish off:
- "White level of acceptance: 3 hits (equal to the damage from the attack in a simple" red "mode, running for a long time, damage to finish off the earth = 6 hits: 3 3);
- "Yellow": 6 hits (splurge combat advantage), finishing moves on the ground in the "yellow" mode - 9 hits: 6 3 (with the rapid implementation of spent military advantage);
- "Red": 9 hits (spent fighting an advantage), finishing moves on the ground in the "red" mode - 12 hits 9 3 (with the rapid implementation of spent military advantage);
- "White" the enemy: it is possible to break the limb without cutting military benefits, but the lower the level of military advantage, the greater the chance that might interrupt the reception of other enemies (the battle with the rank and file soldiers are already familiar thing runs on automatism as other attacks, counter- attacks, jumping, etc.);
- "Yellow" the enemy (experimental) can be broken, if you type "yellow" level of combat advantage (to spend money for scrapping), or "red" (shortened to "yellow"), and if military advantage "white", the character is used against an enemy simple assault, and not finish off;
- "Red" the enemy (military) can break down the "red" level of military advantage, the "yellow" combat advantage a character breaks the opponent's hand is not at full strength (as in "yellow" finish off, so "red" usually get up and continue to fight after such a reception, 6 hits out of 9 (Assassin), 6 of 12 (soldiers), or 6 of the many hits (boss), the "white" level of military advantage - the character hits the enemy conventional attack (which the efficacy of low against the "red" enemy, if the character - not Batman.)
Interruption of the reception: Denying adversaries can break with the military advantage is higher than that of the character performing the method.
Thus, the Cat Woman in the "white" mode (1 + 1 = 2) can be interrupted by opponents of the "white" rank if they have a "yellow" (1 +2 = 3, 3> 2), or "red" edge ( 1 +3 = 4, 4> 2), the enemies of "yellow" or "red" may interrupt the rank is the "white" level, but Batman ("red" grade) conducting admission to "red" advantage (3 + 3 = 6, the maximum level of risk) will not stop nobody, not even the boss).
Denying applied by opponents:
+ If the character has fallen, the enemies that are close to him, try to put finishing moves on a recumbent (can simultaneously attack up to three enemies, nimble fighters give "effect of the environment", in general, is calculated as a normal attack);
+ Protection of finishing "the counter-attack" (in Women Cat no penalty attempts for the fact that she spends a counter-attack, lying on the ground);
+ Damage is finishing on the ground damage from regular attacks of the enemy with his weapon, plus three more units for the fact that the character of the earth (well, the armor does not absorb the damage of finishing on the ground, but if you get successful, to recover the value of armor);
+ Characters who prefer an honest fight, or having a good relationship with the enemy, knocked to the ground, do not conduct finishing moves on the ground (eg, Batman will not kill Talia al Ghul, as well as she did).
Admission to "break arms":
- "White" gun battle breaks without reducing the benefits (a usual thing, running on automatism as other attacks, counter-attacks, jumping, etc.);
- "Yellow" weapons can be broken, if you type "yellow" level of combat advantage (to spend money for scrapping), or "red" (then reduced to "yellow"), and if military advantage "white", the character attacks are not in arms, and the enemy, who keeps his (simple assault);
- "Red" weapons can be broken in the "red" level of military advantage, the "yellow" - a character breaks the opponent's hand (with the power of "yellow" reception, so the "red" is often still healthy and can continue to fight), the "white "- a simple hit on the enemy attack.
Interruption of the reception: the destruction of weapons can break opponents with a level of risk is higher than that of the character performing the method.
"Weapon" is defined by the sum of factors: the underlying risk, skill, character, modifiers conditions (including the features of the enemy against whom the weapon is used).
"The difficulty of breaking weapons" = basic complexity (sharpening - "white", the knife - "yellow", the sword of the assassin - red).
"The complexity of the reflection attack" against the character's skill = skill of the enemy (an ordinary fighter - "white", an experienced fighter - "yellow", professional soldiers - "red", Batman - "red", Robin / Naytving - "yellow" cat - " white ", ie, all are equal before Batman, Robin / Naytving experiencing problems with the soldiers, and women - Cat had a hard time in a frontal collision, even with experienced fighters, not to mention the soldiers).
Examples.
Bulletin of "white" (= № 1) breaks down at the level of "white" level of BP, but if it is in the hands of the military "red" level, an expert on weapons, it is very difficult to do because attack is considered a "red" level (= "red", № 3), but against Batman, also a specialist in weapons, it does not matter (for it is a threat all the same "white" level).
Automatic "red" level (№ 3) in the hands of an ordinary soldier is "red" on the complexity of breaking up, but it shoots out of him as "white" weapons, and even cat does not experience problems with the deviation from the bullets as if from the same weapon specialist sniper shot (if it had received a -2 penalty, with the difference of ranks of attack: "white" and a "red" sniper).
Player Characters
1) Batman (weapons specialist):
+ Increased supply of excellent health (health of the power of the hero);
+ "White threat of weapons": the attack by any weapon or not, are considered to Batman's "white" level of threat (ie, Batman has a 3-4-5 attempts to evade any kind of attack, rather than, for example, position 1 -2-3 against military weapons from the other characters);
+ Specialization - reception "to break weapon": does extra. Damage: 1/2/3 (ie, scrapping the "white" combat advantage cause two units. damage to the "yellow": 3 damage to the "red": 4 damage, that Batman can to finish, and a soldier in the selection process had the gun, unlike the other characters, always causing a unit. damage absorbed by the armor of a strong fighter, soldier, or a series of bosses (now the possibility of "breaking down of arms" is the only Batman himself));
+ "Technology expert": high protection devices and special techniques (it has a full stock of attempts, though his usual attacking "white" attack (for example, Batman has a 3-4-5 attempts to evade attacks even the special "red" rank, instead of For example laid 1-2-3 against the super-tricks "red" rank among other characters));
+ Armor: absorbs up to 3 points of damage (loss of time does not affect the hit counter combo, but it does not get the award for "The Perfect Fight", "Continuous combo" because of the character did hit, hot, and did not cause damage; Armor is restored, if for some time a character is not under attack, or has successfully raised after the fall of a mini-reward for the successful avoidance of finishing on the ground).
2) Catwoman (feline grace):
- Reduced supply of excellent health (clever character);
- No penalties against the "white" weapons (clever character: there is no penalty on the number of attempts);
- Improved ability to "Places" and "evasion", immune to the environment and the avoidance of other characters (a clever character: there is no penalty on the number of attempts to attack the character can not avoid using the automatic avoidance);
+ Feature "bonus against unarmed enemies": additional attempt to evade their attacks, +1 to damage for the attack on them;
+ Specialization "simple attacks": its attack weapons to knock out the first hit (if it is possible: the weapon is not a native, and the enemy is no training of the warrior), a running attack (jump) has an additional chance to immediately bring down the enemy, "white" rank with the legs (⅓ the "yellow" level, ⅔ - the "red");
+ Feature "a long finish off": Denying is slower than that of the other characters (one action), but bear the additional damage (1/2/3, is used to finish off a series of blows "power fists" against opponents in the armor) ;
+ Feature "feline grace": a chance to get away from "white" attacks without losses (health, military benefits and value of the counter combos: ⅓ to "yellow" level, and ⅔ to "red");
+ Feature "retaliation": damages in the case of forced deviation (if the complexity of the attack does not exceed the existing rank of military benefits, then the character does not receive damage - military advantage is reduced as the counter combo, the other characters just shy, not causing retaliation);
+ Armor = 1.
3) Robin (combat pole acrobat)
+ Excellent health (health is normal for the balanced development of the hero, or a boss);
+ Bonus against armored enemies (ignores armor of solid jacket and vest, that can capture even a protected strike the enemy for the 3-2-1, as well as the usual contenders);
+ Bonus protection against objects (objects of attack is to protect Robin "white" level of threat, but also ignores their properties - beat through them);
+ There are no penalties against the simple and enhanced weapons ("white" and "yellow", there is a small penalty in the battle against the "red" arms);
+ "Technology expert": it has a full stock of attempts, though his usual attacking "white" attack (high protection devices and special techniques);
Armor + = 2;
4) Naytving (electric weapon):
+ Excellent health (health is normal for the balanced development of the hero, or a boss);
+ Bonus against armored enemies (ignores armor of solid jacket and vest, that can capture even a protected strike the enemy for the 3-2-1, as well as the usual contenders);
+ Shockers ignores (does not give any advantage against him, because his armor is specifically protected from electricity to myself not to hurt themselves with their current electricity poles);
+ There are no penalties against the simple and enhanced weapons ("white" and "yellow", there is a small penalty in the battle against the "red" arms);
+ "Technology expert": it has a full stock of attempts, though his usual attacking "white" attack (high protection devices and special techniques);
Armor + = 2;
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Characters, enemies
(You can also play for them, but they are weaker than the characters; advantage of playing for them in companion - together with our character will be walking companions, up to two people, that we control three characters - one under the direct control and two under the indirect ( "Orders")): Power characters are better suited for combat testing, agile - to test stealth.
1) fighter (the base enemy, "white" Rank: minimal damage and strength):
- A common health: 6 hits = 3 * 2 (3 units of health and 2 of life), armor does not (need to hit 3-2-1 to knock him off his feet, depending on the level of military benefits, ie, in the normal collision , at a minimum level of military advantage, it is enough to cause three consecutive hit to knock him down, then you can finish off, or wait until the get up and put another three hits, after which it will no longer pose a threat);
- Can use any weapon: the "white" level of military benefits (different types of weapons and bring variety to the basic tactics of fighting);
2a) Strong Soldier (advanced enemy: "yellow" Rank, street fighter, skilled in battles, perhaps scarred, "yellow" rank - intermediate version between the rank and file soldiers and trained soldiers):
+ Increased supply of health and armor is: 9 hits (3 hit * 3 lives) have armor, "a unit." - The first unit of damage is ignored in each series of attacks (a strong jacket, that is, if you hit the "white" level of combat advantage by one of several opponents, a strong fighter damage does not get - it will absorb armor, have concentrated attacks against him, or raise the rank of the military advantages armor breaks on the "yellow" and "red" rank): you have to hit 4-3-2 to knock him down (the usual 3-2-1 strike fighter will be enough);
+ Ability to protect: interrupt the normal attack, or evade the finishing (the probability of 1/3, ie, who are rarely able to knock down the course, from a simple soldier, or Catwoman in the "white" mode, but not from them as in "yellow", or other, more skilled characters: Robin / Naytving / Batman);
+ Improved native weapons: double the base damage attack (brass knuckles), do not drop it (native weapons), but it may take a stronger weapon (if you want to machine, etc. - "red level");
+ Skills in dealing with simple weapons: conventional weapons uses both increased ("white" as "yellow", for example. A broken bottle can beat a full-fledged knife but the knife can not be used as a sword of the assassin, as experience has only simple, improvised weapons).
2b) A clever fighter (advanced enemy: "yellow" Rank, an experienced opponent who prefers agility and speed of brute force, but did not pass a special training of a professional soldier, acrobats, etc. to the Joker, a brothel guards, duelists, spyware, etc.) :
- The usual health, dodge chance: 6 hits (3 * 2 = 6 punches), no armor, but can avoid the initial attack of each series of blows: 1/3 (an analog of the active armor does not work on the "yellow" and "red" level of military benefits, as well as against Catwoman);
+ Ability to protect: interrupt the normal attack and evade finishing (the probability of 1/3 against the "white" enemies, such as Catwoman, not working against the "yellow" and "red" enemies, or levels of combat advantage);
- "Environment": an attack on the rank of the trickster is complex, as though we are fighting with another competitor (not exceeding the limit: three at once an attack is not much different from the usual attacks of three contenders, as prefer fighting "one-on-one" A maximum of agreeing to a temporary partner, does not work in the "yellow mode" and against Female Cats);
- Improved native weapons: double the base damage, always has a weapon (a knife, "butterfly") and it can not drop the (native weapons), but it may take a stronger weapon ("red");
- Specialization "knife attack": a deviation to the number (4-3-2 3-2-1 times instead of twice the usual knife).
3a) Soldier (difficult opponent: "red" rank, dressed in a flak jacket):
- Excellent survivability is enhanced armor: a double supply of health 3 * 4 = 12 beats (armor 2 units.): 5-4-3 should strike to knock him off his feet;
+ Excellent ability to protect: interrupt the attack and avoid finishing ("white" enemies - two thirds, "yellow" - 1/3, cr. Mode - does not block);
+ Excellent skills in handling weapons: uses any weapon as a complex / war ("white" and "yellow" as the "red" - the great master of martial arts can kill a rose petal, a soldier is not so steep, but received special training and is able to turn all anything into a deadly weapon);
+ Excellent native weapons: three times the damage to basic attacks (combat vehicles, is not considered an attack without a weapon, so the bonus Catwoman it does not work), do not drop weapons ("his body - his arms").
3b) Assassin (difficult opponent: usually a girl, in a trial Assassins have both male version):
+ Increased supply of health, an improved chance of evasion: 3 hits, 3 life: 3 * 3 = 9 hits, no armor, but can avoid the first attack (2/3 of the "white" attacks, one third of the "yellow" attacks does not work against Women Cat);
- Improved "environment": an attack on the assassin is harder to rank two, as if we are fighting with up to three opponents (in the "red" mode, the advantage of not working in the "yellow" only one of complexity, in the "white" all 2, which gives the effect of the environment in three enemies, attacked the three at once is not much different from the usual three attacking opponents as weak Assassins are able to work in a team);
- Excellent native weapons: three times the base damage of the weapon, which is always (sword / katana / wakizashi, "red" level) and can not be dropping it (training of the warrior, native guns);
- Specialization "attack with a sword": two to the number of deviations (5-4-3 3-2-1 times instead of twice the usual knife).
Companions of the main character: if you wish, you can take with them as companions of the other characters (better if they will be managed by another person on the network, rather than artificial intelligence), as typical of the fighters, but then we need to focus not only on their capabilities, but also on their own.
For example, a street fighter on the team will not be able to get away quickly after applying the decisive blow in the trial secrecy - it does not have suitable equipment, so if a partner is important to us that have to be extra careful and keep it in a safe place, and even spend a lot of time and effort to equip and train a suitable device to own them, but he can cover up our character in difficult times (for example, cover the retreat by fire, or help another to stun the enemy, and even Batman needs help sometimes).
Characters: a semi-boss
(Theoretically, you can also play for them but for their participation in stealth mode would require special conditions, for example, a character in Titan can go without actually pumping Titan, Brute Hammer / Hammer - to move very carefully, carefully packed favorite weapons, such as tying a system of straps to-back)
3 +) thugs "Hammer" and "Hammer" (very difficult):
- Attack of the field: can attack around him, need long-term training (including behind his back, so it's important to choose the moment when the approach to it and jump back when he carries out an attack around him, yet he did not fully complete);
- A huge stock of health, there is a strong armor (a lot of hits, the high natural armor: the first 3 units of damage are ignored in each series of attacks, "the power of the kulaks", which is taking against the bully by default);
- Jump to the attack on the field: jumping to our character, if we go away from him (with his triple-range attacks, or farther, if the double, the right foot);
It is important to add:
+ Attack without preparation "kick";
+ Protection from simple punches (you need to stun - a cloak, or specials. Attack, to hold a series of blows: "power fists" (as opposed to a single stun Titans enough)).
3 +) Titans (low-inmate Titan Titan and big clown: Small is more vulnerable to the devices and special. Methods):
- Massive attack on the region: the shock wave around (a punch on the ground);
- A tremendous vitality, the strength of a huge (a lot of hits, and 3 units of armor - ignore the first three items of damage from each series of blows, a 3 "hernia" - charges that protect against injury);
- An enormous regeneration (restoration of lost hits, if he had not been hit hard - finishing moves, etc. in a series of strikes, "the power of the kulaks," "Kills" restored only after the battle);
- An enormous resistance to conventional attacks (there's a chance to knock him as well as any "red" of the enemy (from ⅓), but the high risk of interruption and counter-attacks from the Titan (from ⅔): kick or punch);
- Vulnerable to special methods and devices, especially the "triple stun": instead of falling falls into a stupor and become defenseless against a series of strikes (admission "power fists");
- Vulnerable to receive "Rodeo" Batman and Robin can climb on his back and force to attack the surrounding units, or apply a strong disorienting blow, how do Cat Woman and Naytving, and jump away (Titan is going to beat around "blind" ; from behind to beat Titan comfortable around other enemies, to gain a combo, a crushing blow can be much faster beat of the Titan);
- Ram (with its triple-range attacks, or farther, if the double, the right foot);
- Throw: maybe throw the bodies of fallen enemies and large home furnishings (with triple the radius of his attacks);
Characters - Bosses
(In theory, alternative characters for whom you can play, too, "evil": the possibilities are about equal with the main characters: Batman, Catwoman, Robin and Naytving)
Character-boss as a playable character
Character-boss, too, can become our character, or character-mate, if you do the special conditions (to make it "their", in particular, he will observe the cardinal rule of Batman: "Do not kill", while to be on the "bright side of power").
To open the character is not necessary to collect all possible elements, it is enough to "white" level (one third of the total). Collection of other elements needed to enhance the open character (2/3 - the character can use the ability to "yellow" level 3/3 - the "red").
Conditions for obtaining a boss as a playable character - the main task of the game:
+ Execute the plot job to the location of this character;
+ To perform additional tasks on the location of this character;
+ Perform auxiliary tasks on the location of this character (for example, to win his henchmen 1-10-100);
Conditions for obtaining a boss as a playable character - puzzles Ridler:
To collect badges + Ridler on location of this character;
+ Ridler solve the puzzle on the location of this character;
+ Hostage rescue Ridler on location of this character;
Conditions for obtaining a boss as a playable character - test Ridler:
+ Pass the tests of battle with this character (for example, map "Freight Train" to open the boss's "Black Mask");
+ Pass the tests of secrecy with this character (for example, a map of "Black Mask" to open the boss's "Black Mask" (logical, is not it?);
+ Get a special campaign with the participation of the character in each of the test campaign = 3 cards stealth test, the test of battle, and another map of the total number of cards, but with his participation: a battle, or stealth (depending on the preferences of the character, so "Two-faced" prefers the battle, so his campaign will have two battles and a check for stealth; Ra'c al Ghul prefers stealth, so it will be a battle, and two checks for concealment);
By the way, you can add custom test a choice - be it a boss, who appears there, or play without it (a trifle, but nice)
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Builds Character:
- (Power character) the increased supply of excellent health;
- (A clever character) a reduced supply of excellent health bonus against unarmed foes, has no penalties against the "white" weapons, and weapons to knock out the attack first hit, advanced skills, "the environment" and "evasion", immune to the environment and to opt other characters);
- (The Illusionist) deals mainly psychological damage, and often do not pose a threat in close combat, the power of the main character in the game in the stealth mode: prefers mysteries, illusion, deception, intuitive insight, etc.)
- (Bodyguards) are units that protect the main character, is often a consequence of the inability to defend themselves in a battle on their own
- (Assassin: a clever character) additionally has a native weapon "sword of the assassin," a series of five attacks.
- (Specialist in Arms: usually, force the character) does not have penalties against any weapons (as well as attacks without it);
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"Joker", a clever person:
+ Device "clown stuff" (for example, the shocker at hand, the acid from the flower on the suit, "laughing gas," throwing "game cards" gun "toy", as well as your favorite knife and explosives);
+ Special reception "dramatic penalty": a successful finish off has the effect of "stunned" at nearby enemies (to finish off the "red" and the enemies of registered characters at a time vryatli happen - they are usually still healthy after finishing);
Options for the jobs of its accession as a playable character: cure acid poisoning, which led to its transformation into the Joker (biological effect) to intensive therapy, he regained the lost to the memory of his past (psychological impact) to carry out a complex of works on repair and restoration of its attractions to update the Joker could help Gotham (social influence - to give it life).
"Two-faced" character of the force (weapons specialist):
+ Device: all types of weapons (only model);
+ A special technique: "coin toss": it may enter into a trance, tossing a coin: if it fails it just wastes time, with success - once part of the "red" mode of combat advantage (success rate depends on the ritual combat advantage of the opponent).
Options for the jobs of its accession as a playable character: cure acid poisoning, which led to its transformation into a two-faced (biological effect) to intensive therapy to regain his confidence, and not just rely on fate (psychological impact, it will need a coin) , to a complex of works on repair and restoration of his career, a lawyer, to update the "White Knight" could help the Gotham (social influence - to give it life, by the way, the history of comic books like Batman has already happened, and even taught martial arts and Harvey left on his Gotham, when he had to absent himself: Dent lasted a surprisingly long time, and only special circumstances against him personally, forced him to return to the role of two-faced).
"Black Mask", the force character (an expert on arms):
+ Device: all types of weapons (only model);
+ A special technique: the "dirty trick" (it can use the ability to "red" level, not gaining the desired level of combat advantage, but there is a chance of failure, depending on the military advantage of the enemy: the failure of finishing, he falls into a stupor and become very vulnerable to attack) .
Options for the jobs of its accession as a playable character: a person from burns to heal and allow him to shoot a black mask (bio) to intensive therapy (psi) to give it to help Gotham (soc).
"Harley Quinn", a clever character (Harlequin Joker):
+ Device "clown stuff" (in addition to these, there is a big hammer and a big gun);
+ A special technique: "?"
Options for the jobs of its accession as a playable character: to heal the body (bio), spirit (especially to help her understand the feelings for the Joker, psi), and give it to help Gotham: Medicine / actress (soc), by the way, history has already been an attempt to return it to a normal life and even have been some positive results.
"Poison Ivy", a clever person, the average soldier (her attack "yellow"), Bodyguards (plants), an illusionist:
+ Device: "Plants" (knocking down, stun enemies around it, the technique of hypnosis, soporific potion with thorns, plant poisons submission / pheromones, etc.);
+ Special reception "Denying a poison kiss" (all the hits and knocks of life, or a defense against the charge of "Killa", for example, Titan, get beat with only three finishing moves: it has its poison in the body);
Options for the jobs of its accession as a playable character: to heal the body (bio), spirit (psi) and give it to help Gotham: the environment (social).
"Ra's al Ghul," Assassins:
+ Master assassin rapid series of blows: guaranteed to attack the character by taking the Assassins (from any location maps, an expert on weapons of Batman can avoid contact), as well as protected from the counter-attack with the successful evasion of the whole bunch of five quick strokes (deft Cat Woman has time to strike a counter-attack);
Options for the jobs of its accession as a playable character: to heal the body repaired the source of Lazarus (bio); spirit: to convince us that the way Meden, careful preparation of a bright future will help much better than fast and unreliable Revolution (psi) and give it to help Gotham: Medicine -dolgoletie/boevye Arts (Human Services).
"Waist", an assassin:
+ Master Series instant attacks: is sending assassins of five blows without preparation;
Options for the jobs of its accession as a playable character: to heal the body (bio), spirit (psi) and give it to help Gotham (soc).
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"Zagadochnik," a clever character, an illusionist:
+ Device "secret technology" (in particular, has a destructor, time bombs);
+ A special technique: "the use of surrounding objects" (very effective interior and uses weapons against the enemies of opponents);
+ "Technology expert": high protection devices and special techniques;
Options for the jobs of its accession as a playable character: to heal the body (bio), spirit (psi) and give it to help Gotham: scientist (social) way, the history of comics, Ridler has successfully recovered and no longer commit crimes, achieving their goals by peaceful , by legal means.
"Master clock", a clever character, an illusionist:
+ Device: a huge selection of high-technology (always have a clock mechanism);
+ "Technology expert": high protection devices and special techniques;
+ Feature "visionary": see the near future (several seconds), from his actions is very difficult to avoid, he easily evaded the attack and special features;
+ Master of combinations: two attempts to carry out the combo (the "red" mode can accomplish five errors, or delays, and still successfully continue the combo, with the sixth miss in a row, the combo did go astray);
Options for the jobs of its accession as a playable character: to heal the body (bio), spirit (psi) and give it to help Gotham (soc).
"Penguin", bodyguards (mercenaries), a weak fighter (attack without a weapon - the "white"):
+ "Man-arsenal": a lot of devices (automatic shield from melee, ranged attacks with gunshot umbrella gun, etc.);
+ Ill-health (vulnerable to attacks on the head: especially if the blow will have a bottle stuck in his head);
Options for the jobs of its accession as a playable character: to heal the body (bio), spirit (psi) and give it to help Gotham (soc).
"Mad Hatter": Illusionist, bodyguards (people deprived of their will), the average soldier ("yellow" attack):
+ Device: cause of illusion, the concentration of churning, forcing the allies to attack the (poorly run on nominal figures);
+ A special technique: "the subordination of the enemies" (Denying forces defeated the enemy to stand up and fight for him);
Options for the jobs of its accession as a playable character: to heal the body (bio), the spirit of helping him find the real Alice, his release from the grip of a nightmare (psi) and give it to help Gotham: Chemistry (soc).
"Scarecrow", a moderately clever person, the average soldier ("yellow" attack), an illusionist:
+ Special weapon: "fear gas" (causes illusion, fear, makes miss not seeing the enemy, or to determine the false target, causing psychological damage, and there is a glove with a gas of fear, for close combat);
Options for the jobs of its accession as a playable character: to heal the body (bio), spirit (psi) and give it to help Gotham (soc).
Hugo Strange, illusionist, guards (mercenaries), the average soldier ("yellow" attack):
+ Special reception "manipulation": able to get an opponent to do something which he needed (weak works against the nominal figures);
Options for the jobs of its accession as a playable character: to heal the body (bio), spirit (psi) and give it to help Gotham (soc).
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Zsaszom, smart gangster:
+ A special technique: the "master cutter": using a knife like a sword assassin;
Options for the jobs of its accession as a playable character: to heal the body (bio), spirit (psi) and give it to help Gotham (soc).
Special bosses
(Theoretically, you can play for them, but they reserve available only under special circumstances, for example, Freese could go on without the stealth suit, Bane - without pumping Venom, Solomon Grundy - in the form of man, not a zombie)
The Giants (fall into a rage, increasing their efficiency = not break combo damage, incoming damage increments combo, the combo meter is charged for much longer, but cleared only after the fight):
"Solomon Grundy" (neubivaemy, with each death, to become more dangerous):
+ Monstrous health, excellent armor (very many hits, and 3 units of armor - ignore the first three units. Damage from each series of blows);
+ Device "chain": chain attack (your character's health spend) - single, double, in the region (one chain faster, smaller and easy to avoid the double attack chains: mean time of preparation, the complexity of the defense - a moderate, two - slow training, but blow harder and over a large area, it is difficult to evade);
+ "Yellow" mode: increases attack power, special offers. reception "?";
+ "Red" mode ": increases attack speed, special offers. reception "?";
Options for the jobs of its accession as a playable character: to heal the body (bio), spirit (psi) and give it to help Gotham (soc): complexity is higher than other bosses, because it is much more dangerous.
"Glinolik" (composed of clay):
+ Monstrous health, excellent armor (very many hits, and 3 units of armor - ignore the first three units. Damage from each series of blows);
+ Device: Attack clay (the character's health spend) - single, double, and the attack on the field (each of the following slower, stronger, and hits a larger area than the previous one, like Solomon Grundy);
+ "Yellow" mode: increases attack power, open reception: "clay ball" (the property of Ram: allows you to ride on the field with great speed, knocking enemies along the way, during the action is being protected from common attacks, but greatly increases the vulnerability to specific attacks) ;
+ "Red" mode ": there is a trick:" hide in the mud "that allows you to be temporarily protected from damage and cause a simple clay soldiers to fight in his place (1 Rank," white ", 3 hits, 1 life) at the end of shooting ability Glinolik clay charge, during the action is being protected from common attacks, but greatly increases the vulnerability to specific attacks);
Options for the jobs of its accession as a playable character: to heal the body (bio), spirit (psi) and give it to help Gotham (soc): complexity is higher than other bosses, because it is much more dangerous.
Titans:
"Bein ':
+ Very skillful fighter: dodging the dangers, even in the form of Venom (poluTitana, like Titan, a prisoner, in particular, it is very difficult to make the cut into the wall or get under the charge of electric current) is well protected from the devices does not lose self-control (even if he was temporarily blinded: able to fight and blindly) it would be nice to add him to not get their allies to attack);
Options for the jobs of its accession as a playable character: to heal the body (bio), spirit (psi) and give it to help Gotham (soc): complexity is higher than other bosses, because it is much more dangerous.
"Killer Croc":
+ Very high strength in excess of titanium armor (could be 5 units, that is, to beat him would be long and hard), the less he is still "kills", the stronger and faster than his attack, but has become increasingly cautious not (like a wild beast) - increases the vulnerability to specific techniques and devices;
Options for the jobs of its accession as a playable character: to heal the body (bio), spirit (psi) and give it to help Gotham (soc): complexity is higher than other bosses, because it is much more dangerous.
"Mr. Freeze":
(In fact, a prospective defector from villain to hero, because he has a bright mind, and he breaks the law because they are too big to bear the costs of searching for drugs to Nora - his wife):
+ "Master of analysis": After a successful reception against him, he gains protection from him during this battle (two attempts on this type of weapon), or the immune system (if Freese in his suit);
+ Costume: "can not hide from the enemy";
+ Stealth test "is always a time limit" (until the end when the supply of cooling in the body);
+ Native elite weapon: ice gun (3 + damage, freezes when hit, or does additional damage if a character wants to escape ahead of time, not dropping a weapon);
Options for the jobs of its accession as a playable character: to heal the body - his own and his wife (bio), spirit (psi) and give it to help Gotham: Medicine / cryo-engineering (social): the complexity is higher than other bosses, t . k it is much more dangerous.
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Items (mostly weapons)
1) Simple Weapon ("white" rank):
1.1) Bat / Dubin ("a"): one to the range (step 2), damage to the base (1 boxes);
1.2)-Bottle "rosette" / "sharpening" / Knuckles ("a"): +1 damage (2 boxes): failure (3 times - the "white" grade, two times - the "yellow", a time - the "red");
1.3) Small Shield (1): one for the protection (protection = 1: The third block simple attacks in the "white" mode does not help against the "yellow", and if the skill of the character using a shield above, for example, in the hands of the military , then the chance of the block above), one of the counter-attack, and guaranteed not interrupted by a counter-attack against the enemy, whose attack was blocked, can be worn together with one-handed weapons, etc., with a club (in principle, considered to be weapons, that and since you can successfully hit the shield).
2) Advanced weapons ("yellow" rank):
2.1) Pipe / Valves / Sledgehammer ("2"): a range of (2 forms), with a damage (2 boxes), ext. property for two-handed grip: one to protect (1/3 - white, no bonus, yellow + mode);
2.2) Knife / "Butterfly" ("2"): 2 Damage (3 boxes): failure (4 times - white, 3 times - yellow, 2 times - cr);
2.3) Medium Shield ("2") to protect two (2 zsch = "white" blocks the attack with a chance to ⅔, "yellow" - ⅓, "red" - does not block), two of the counter-attack; guarantee of a counter-attack with a successful block, combined with the weapon.
3) Military weapons ("red" guns):
3a) Firearms: The damage from ranged weapons is strongly dependent on the accuracy of shots (one case in the little finger of his feet, is quite another - in the eyes):
3.1a) Pistol: +3 min.uronu (3 + boxes, that you hit knocks down common enemy), with an average accuracy of the shot, the average range, average speed of attack: the requirement - a military weapon (-1 Rank except to the qualities , the average accuracy of hours and low range, min. influence the accuracy of shots, and you can kick butt as a "yellow" punch a very small range);
3.2a) Automatic: +3 min.uronu (3 + boxes), high rate of fire ("turn"), medium range, low accuracy (there is an option with a bayonet, you can also kick butt: will be a yellow attack, if not in the hands of a professional / Soldier);
3.3a) Sniper Rifle: +3 min.uronu (3 + boxes), high range, high accuracy, low rate, the properties of "target tracking", "alert", "killer shot" (can not break off contact distance, the sniper sees through stealth in the area where he looks, but not around and when hit causes huge extra. Done up to the "1 shot = 1 kill") requirement of war, (there is an option to hit the butt of a "yellow punch", do not Soldiers can just shoot out of it, but not Spanish. specials. properties, in particular, does not cause a huge hit of damage (though the usual bullet from a pistol), and from such a "sniper" is easy to get away without getting shot at all);
3b) Melee Weapon:
3.1b) Sword Assassin (3; katana / wakizashi): 3 Damage (4 urns), + attack speed for a special form of (property, until the pile is possible to strike a handle like "yellow.", Or "red attack" in the hands of assassin to stun rather than kill) requirement - Assassin (evasion: 5 times - white mode, four times - yellow, 3 times - red mode, otherwise the usual 3, 2, 1, and just increased damage): in particular, full a series of missed attacks assassin takes 4 * 5 = -20 hits (very high damage, but also to make a mistake, or delay the response to its receipt must be at least six times);
3.2b) Shocker (3): 3 damage (paralysis), and for a double grip design feature (not Spanish. Boards): "red protection" (in white. Mode, we get the damage with a yellow - a chance to break the 1 / 3 and did not get a penalty, a 2/3 of the hits will lose, in the red mode has the same chance of 2/3 without penalty to break, and the third only to lose the red bonus, but no hits);
3.3b) Large Shield (3): 3 to defend (complete protection from the simple white attacks. Mode, two thirds in the yellow, third in red), with a successful counter-attack unit (you can stop a counter-attack and strike, if the level of fighting spirit is equal to or greater skill in handling weapons purposes (for example, special forces, "the red rank" to the nose with his own plastic shield with only the "red" mode).
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Tests (Riddler Challenges)
Rapid completion of the test mode.
When all the conditions tested, the character can enter a rage, finding all possible bonuses (special key "f" - as the activation level in the test, "Carnival of the Joker") and win all the remaining enemies as quickly as possible and not distracted by anything (ignoring all fines, bonus account for the remaining enemies, and the maximum time, too).
On opening the possibility notify specials. signal (Bat-computer) and an inscription in the middle of the screen, turning aside some time (as an icon Ridler): "You won! Click the "F", to complete the test. "
If you follow all the conditions of the character takes damage, or strays combo bonus for a perfect fight, "or" continuous combo "is not affected (they have already counted the exception - a medal," Bulletproof ", requiring complete the test without receiving damage - for her need to complete the test "by hand").
If the hero wins after receiving the bonus, it automatically enters into a rage and beats all the enemies ("last push" and "second wind" of the hero).
Examples of unlocking opportunities "ahead of time to complete the test."
In a trial, "Carnival Joker" recruited the highest level (№ 6), and also won a victory over his enemies: Bruiser (Hammer / Hammer), the Titan-clown himself the Joker (he goes for a combo set of 100, or after a victory over the Titan, a clown) .
In a trial, "Iceberg Lounge" repulsed the attackers all the waves, as well as defeated enemies registered (if they are introduced in the trial): Bruiser (Hammer), Titan entered into, Killer Croc (gets up from the table and enter into battle, like the Joker, the rising from his chair and climbs into the "Carnival") and the Penguin himself (with a grenade launcher, comes after the defeat Killer Croc, enough to inflict a blow, as in the campaign game).
In the battle of the test, or stealth, obtain all three icons Ridler.
Modifiers for the award of points for passing cards (and the battle and stealth)
More points for successfully overcoming the conditions
What is harder to defeat the enemy, the more modifier awards points for inflicting damage (physical or mental), and a victory over him.
Modifier in the trial of stealth is much higher than in the trial of battle.
Price points for the reception.
General rules:
Base price + = 10 points in the trial of battle (* 10 in the trial secrecy);
+ More actions need to perform in a row, the greater the reward for each of them (for example, two consecutive deviations from the knife will give more points than two deviations on time from the same knife), etc. to "1" = 10 points (100% ) "2" = 25 points (125%), "3" = 50 points (167%), "4" = 100 points (250%), "5" = 250 points (500% of the total deviation, etc. from all five attacks in a series of strikes Assassins).
10 points = A simple punch / Counter-Strike / Strike "Rodeo" / Collateral Damage / Application of the device to "white" level of military benefits / use of model properties of the terrain and so on (basic difficulty, to, etc.);
20 points (double action) = Bounce / strong counter-attack / sighting blow (unit) / Application of the device to "yellow" level of military benefits / properties of the frequent use of a locality ("yellow" mode, in time to press the attack, or counter- attack, or fall into the enemy's weak spot);
25 points (two steps in a row) = Critical hit / Critical Counter-Strike / use the device to "red" level of combat advantages / frequent use of terrain features ("red mode", in time to press the attack, or counter-attack);
50 points = Receive - Finishing / Using special properties of the normal area ("broken limb", "power fists" to throw off the ledge)
75 points = Receive - finishing moves on the earth / rare use of the special properties of the terrain (for example, finish off Giants - Sickle / Hammer, a decisive blow through the fragile wall or window)
100 points = Receive - A special finishing moves / Using a very rare special properties of the terrain (for example, Titan finish, throw an enemy on the wire under tension, to hold a crucial reception through the glass just above the enemy, etc.)
Incidentally, the work of modifiers, including stealth modifiers tested, ie, during an armed attack on the enemy will have more points than the unarmed enemy (in secrecy even have a special medal: "To strike an armed enemy," "hit three different armed enemies") .
Also, more points for successful damage through the armor (the reward for defeating condition - "to break Armor"), hit on the clever fighter (the reward for defeating condition - "Evasion"), etc.
Modifier awards for devices of the enemy
"Probe pulse" ("white" device) = 1 (reports an opponent);
"The device of night vision" ("yellow") = 2 (detection at high points, ignoring the fine smoke);
"Installing a low" ("yellow") = 2 (preventing free movement, causing significant damage in the explosion);
"Weapons" = + rank weapons: +1 to +3 (from bits and a knife to a full firearms from the "white" to "red", an additional condition: when a character breaks the weapon a decisive blow against the enemy, the armor on the map can be end);
"Jammers" ("red") = 3 (blocks the ability to see the location of enemies, their movement, equipment, status and many other valuable information);
"Motion Detection" + ranked opponent to the care of (depending on the rank of the enemy, the bandit has it much worse than a professional soldier and sniper).
Care to test stealth opponents:
+ When the enemy enters the area where lies prostrate comrade, his attentiveness increases (from 1 to 3, if the character is defeated, the "red" rank, or, for example, are three of them side by side; care is similar to a bonus of stealth bonus units / improvements);
+ When the opponent is injured (physically or mentally - it is not important, the main thing - not at full health), his attentiveness increases (from 1 to 3, depending on the life taken, ie, the number of times it can get after the next fall, after finishing the test, care to reduce the number of lives taken away until the negative, that is, it will be possible even to shout in his ear - still does not wake up);
+ The higher ranked opponent, the more careful (of a gangster from a soldier to three);
+ Clever characters have the advantage of concealment in the trial: one to care (in particular, this bonus has experienced acrobats and Assassins);
+ Devices can increase the attentiveness of the character (for example, a sniper rifle, infra-visor, a motion detector)
An example.
The usual gangster, with no special devices in the quiescent state, has attentiveness = 4, when viewed directly, two - side one - the back (he did not notice the character, even if it will be a bandit under the nose and do not move), if they could give the noise even more bonus from +1 to +3.
A soldier with a sniper rifle and a motion sensor, the last of the remaining teams are already resisting the last effort, huddled in a corner, turned the unit at full capacity and carefully looks around: 1/3 of the right eye / side / rear, 3 by rank 3 on the sniper rifle (just right) + 3 to + 3 lives lost from the sensor movements (total = 15 care front, side = 11 (no bonus from the sniper rifle and look at the side), rear = 10 (in general, extremely difficult to sneak up unnoticed 3 of 3 devices on the rank of Batman + 3 from an unusual position (for example, to pick up the top) 1/3 of the complexity of taking "decisive blow" and he can be defeated if you do not shove the front and nothing be quiet
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In the decisive impact also takes into account the rest of the enemy's health: a profitable special techniques to finish the sturdiest opponents, in particular, to test stealth - are those who are unaware of the fact that our character is already here (remove all before they realize what has happened - an action worthy of the glory of Batman: the reward is similar to the award for "Continuous Combo").
We also get the award for the health of the character, remaining after the test, including test and receive a reward for stealth pass without damage (similar rewards "perfect battle" and the medal "Bulletproof")).
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topic continued - №3:
http://community.batmanarkhamcity.co...199#post279199
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