Page 23 of 38 FirstFirst ... 13212223242533 ... LastLast
Results 221 to 230 of 371
  1. #221
    Join Date
    Dec 2011
    Location
    A VAN....DOWN BY THE RIVER!
    Posts
    9,275

    Re: Looking Back at Arkham City...COMBAT

    From the sound of it you'd want the combat system completely re-done. It doesn't exactly need it though, it's practically perfect as it is.
    "Si vis pacem, para bellum"
    -Frank Castle

    Join the sexy party at: http://www.batwavecentral.com/batwave/index.php

  2. #222
    Join Date
    Mar 2011
    Location
    Brazil
    Posts
    93

    Re: Looking Back at Arkham City...COMBAT

    Nah, not at all.

    It may sound like it, but in the end the aesthetic would be the same. I share your view, it's pretty darn close to perfect - In my opinion all I'd add is one-on-one combat support and change it a bit to allow fights to happen in rooms which are not completely wide-open.

  3. #223

    Re: Looking Back at Arkham City...COMBAT

    Hello everyone, first off, wow, RS and the entire Batman/Arkham team, you've really blown me away with these games! Amazing job! I'd like to make one request...PLEASE make a Madd Hatter combat challenge OR a completely ninja/ Ras sand ninja combat challenge, OR the clayface copies combat challenge. Any hints if these are in the works for the GOTY edition??
    Last edited by HackenbushMDPhDRFDMCBYOB; 05-02-2012 at 03:49 PM.

  4. #224

    Re: Looking Back at Arkham City...COMBAT

    I agree with yabab, I would also allow one on one fighting, and make the environment more accessible, and have more hazards that you have to dodge, or some that you can use to hurt enemies. I think you said it perfectly yabab.

  5. #225

    Re: Looking Back at Arkham City...COMBAT

    the Freeflow Combat is already perfect just the way it is. no rehash, revamp, and/or restructuring of it is needed. only some touch-ups here and there. (like for example, making Nightwing and Robin not take too d*mn long to string moves together (ie. go from one combat-move to the next), and not take 2 whole seconds to respond to you when you press the buttons for "evade", "stun", or "counter"; etc).

  6. #226

    Re: Looking Back at Arkham City...COMBAT

    @007JediKnight: why are you so resistant to adding things to combat, we arent saying they should change it, just add stuff. Some of the stuff they have already done to. I think they should just use the environment a little more, similar to the jokers train. There would be moving objects you would have to dodge, or there would be objects you could use in the environment to hurt enemies by using batarangs or something. They should also have some moving areas while you are fighting, that would be intense. They could also make one on one fights. And in hells gate, when i fought on the stairs, it was really cramped, but it was awesome because the fighting was so fast, they should make more cramped fighting areas. And the ninjas were awesome, they should expand on enemies that can defend themself. Their next game is going to be next gen, so a lot of these ideas would be very possible.

  7. #227
    Join Date
    Mar 2011
    Location
    Brazil
    Posts
    93

    Re: Looking Back at Arkham City...COMBAT

    Quote Originally Posted by 007JediKnight View Post
    the Freeflow Combat is already perfect just the way it is. no rehash, revamp, and/or restructuring of it is needed. only some touch-ups here and there. (like for example, making Nightwing and Robin not take too d*mn long to string moves together (ie. go from one combat-move to the next), and not take 2 whole seconds to respond to you when you press the buttons for "evade", "stun", or "counter"; etc).
    Well, I'm sorry to break it to you but the combat system is not going to be the same in the third game, it will change just as it changed from Asylum to City. Every game has a percentage of its users who lack the vision to move forward, and that's bloody alright, because that's why studios have paid designers who do think ahead in terms of what could be implemented or changed.

    Don't be mad for it is the natural course of things, not to mention they would be bashed pretty heavily if they didn't change a thing in the game. I understand you like it a lot, but just bear in mind the third game most likely won't be just 'more of the same'.
    Last edited by yabab; 05-04-2012 at 02:57 PM.

  8. #228
    Join Date
    Feb 2012
    Location
    Finding my way back to you..
    Posts
    992

    Re: Looking Back at Arkham City...COMBAT

    Quote Originally Posted by SarahMay View Post
    This week the topic is combat, so please tell us :


    • What you liked
    • What you think improved
    • What your favourite part of combat was
    • What you didn't like
    • What could be improved
    • What new features you would like to see
    • Any Arkham Asylum/Arkham City comparisons

    We can't wait to hear what you have to say!
    I wonder if you're still taking input on this...

    Anyway,
    I loved the combat in Arkham City. I have not had so much fun, ever, in any game, knocking the stuffing out of badguys so much. It's been one of the most satisfying game experiences in my 40 years+, hands down. Just the fluid way combat unfolds feels so natural, and I've never really been drawn to the physical, fist-pounding type games that BAC is. It works, and works quite well. Thank you!

    Favorite part of combat were the building up of the combos, the takedown moves, all the specialty moves, and being able to use quick-gadgets ... so, most of the combat, yes, most of it.

    I didn't like not being able to use Catwoman's quick-fire disarm, but you guys know about that one already.

    I don't see how you could improve it any, it was as good as I could ever dream. I would like to be able to have my directional HUD stuff work while in detective mode. Not sure why they couldn't be used together, overlaid, and I don't remember anything ever being mentioned in the game to explain it.

    Comparing the two: they're both amazing, but Arkham City was just a bit better.
    Harley Quinn can Death Taunt me anytime she likes, so long as she shuts the door on her way out in the morning...

  9. #229

    Re: Looking Back at Arkham City...COMBAT

    In general, the game combat was amazing. I didn't have any problems with shielded or thugs with electric rods. It added a level of difficulty that was some times needed.
    I loved all the new takedowns, but I feel some of them took to long. If bat man was surrounded by a group of thugs, I just feel they would be short, efficient and brutal. Also maybe he could use the bat claw to tie up multiple opponents, like at the end of the second movie with Gotham pd. also more areas of use for the stealth attacks. I thought grabbing people through walls was amazing, but to put ur self in that position seemed forced some times.
    Also I was thinking that there should be more people actively looking for batman, like the hand of four. They could have special group attacks that could do major damage if batman didn't bring his A game (contract on his head)

  10. #230
    Join Date
    May 2012
    Location
    Arkham City
    Posts
    18

    Re: Looking Back at Arkham City...COMBAT

    I loved the flow of the combat, and how you could use your quickfire gadgets during combat.

    I think that the flow and attack moves improved in this game, and I liked the lieutenant battles.

    My favorite part of combat was the beat downs, I thought that they were really cool.

    I didn't really care for the shields, and the titans.

    I can't really think of anything that can be improved.

    I would like to see more takedown strategies.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Visit the Facebook page for your locale