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  1. #321
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    Re: Looking Back at Arkham City...COMBAT

    I felt it was a massive improvement from AsylumI felt everything was a huge improvement, even the suit.
    "Si vis pacem, para bellum"
    -Frank Castle

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  2. #322
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    Re: Looking Back at Arkham City...COMBAT

    Quote Originally Posted by Improbably_Impossible View Post
    Really? Because for me personally, it's a bit the opposite. I absolutely adored Arkham Asylum, and in my mind it will never be topped because of the game's second Scarecrow hallucination. It was moving to say the least.
    Really?
    "Si vis pacem, para bellum"
    -Frank Castle

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  3. #323
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    Re: Looking Back at Arkham City...COMBAT

    Quote Originally Posted by Improbably_Impossible View Post
    Well yeah, Arkham City is just kind of shallow in comparison.
    I would think Mark Hamill begs to differ though.
    "Si vis pacem, para bellum"
    -Frank Castle

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  4. #324

    Re: Looking Back at Arkham City...COMBAT

    i really have no idea why alot of people (at least seem to) think that Rocksteady is asking "how was the combat and predator stuff, in JUST the Riddler's Revenge?" (for those that don't know, the "Riddler's Revenge" in AC is the equivalent to the "Challenge Mode" in AA). Rocksteady's not limiting the "how was the Combat?" and "how was the Predator?" to JUST the Challenge Mode. they're asking "how was the Combat, in GENERAL? (ie. in the entire game)" and "how was the Predator, in GENERAL? (ie. in the entire game)"; not just the Challenge Mode.

    this really bamboozles me, why people keep on limiting their answer to "how was the Combat in the Combat rooms of the Challenge Mode?" and "how was the Predator in the Predator rooms of the Challenge Mode?".

  5. #325
    Join Date
    Dec 2011
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    176

    Re: Looking Back at Arkham City...COMBAT

    I see you copy/pasted what you had in the predator thread, 007. I'll paraphrase what I said earlier. More time spent in combat maps=more memories

  6. #326

    Re: Looking Back at Arkham City...COMBAT

    Quote Originally Posted by 007JediKnight View Post
    Quote Originally Posted by Hickz View Post
    You're aware that we were given the choice between the story and the challenge rooms in our answers, right? Nevertheless, I'll try to answer your question based on my viewpoint. Since I've spent much more time on the predator maps than I have in the story, they've had a more lasting impression on me. Thus the pros and cons of the challenge rooms are the first things I recall. Simple as that.
    "Thus the pros and cons of the challenge rooms are the first things I recall. Simple as that." I understand.
    Quote Originally Posted by Hickz View Post
    I see you copy/pasted what you had in the predator thread, 007. I'll paraphrase what I said earlier. More time spent in combat maps=more memories
    "More time spent in combat maps=more memories". I understand.

  7. #327

    Re: Looking Back at Arkham City...COMBAT

    Again late but wanted to share.

    ]What you liked.
    Very much like that it makes you feel like Batman. Good variety of enemies, responsive controls, everything is consistent. It isn't button mashing but for as simple as it is it isn't simple or easy.

    What you think improved
    I'm not sure if it is that the combat is improved or that I understood the concept better having this be a second go around with it. I'd have to say it just generally seemed more responsive and consistent than in asylum. The multiple attack counter was terrific. It added a button masher feel without being button mashing.

    What your favourite part of combat was
    All of it? I'd love for the combat challenge rooms to be like a PSN download title. I could have a couple of quick rounds without loading the whole disk off my XMB.

    What you didn't like
    I don't so much that I didn't like it as I had the most difficulty with the armored thugs. Also there is a tendency for it to pick the wrong enemy on a move. Also occasional camera moves will have you going off in not the direction you thought or intended. The greatest sources of frustration were caused by those two things particularly when you end up going to an armored thug with something other than a cape or takedown.

    I also didn't like the Bat swarm. I liked the area attack/clear area action (which I think is needed) of it but the instant bats doesn't really fit the overall tone.

    What could be improved
    See above. Camera difficulties and target prioritization. Also the knife takedown. A great addition but it felt inconsistent. You'd think you have it down and all of it sudden it would never work.

    What new features you would like to see
    Maybe some kind of low stance and moves out of it? Some kind of leg sweep moves. A lot time it wouldn't be so much about not knowing what to do but knowing that the available move was going to put me in a place where I wouldn't know what to do or generally just didn't want to be and I was just going to have to dodge till I was. I played on PS3 and additional moves off holding L2 would be I guess 'the next level.' A 'make space' move that was not a special would be good.

    And of course "You know what this fight needs? MORE NINJAS!"

    Any Arkham Asylum/Arkham City comparisons
    Better than Asylum. Came back just enough in difficulty or improved the system enough that it felt easier without making it 'too easy.' Good sweet spot on the difficulty again.

    Overall this is my favorite part of the game. I'd love to see this combat system used for a "Lone Wolf and Cub" game where Ogami fights armies.

  8. #328

    Re: Looking Back at Arkham City...COMBAT

    What you liked
    The new combo moves (Takedowns, Disarms, etc)

    What you think improved
    Everything. The multiple counters, smoke pellets, knife disarming, cape stunning, all of it.

    What your favourite part of combat was
    The new takedown moves and disarming enemies.

    What you didn't like
    Maybe a few too many quickfire gadgets, I felt not all of them were needed in combat.

    What could be improved
    I move to attack / ground takedown someone (reasonable distance), but Batman just goes into a "stance" and breaks his combo streak

    What new features you would like to see
    No idea (bad thinker)

    Any Arkham Asylum/Arkham City comparisons
    The combat is more fluid, familiar, and it meant I could jump in from one game to the other and not need to learn a new move set.

  9. #329

    Re: Looking Back at Arkham City...COMBAT

    Quote Originally Posted by CRUZ View Post
    Amazing idea !
    Dogs who protect a compound and if the alarm goes off they release them to capture batman and you need to
    fight them with a quick time event move or a gadget !
    Another reason a Falcone/Sionis mansion would work...
    I endorse guard dogs.

  10. #330
    Join Date
    Jan 2012
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    Re: Looking Back at Arkham City...COMBAT

    Quote Originally Posted by madmanking View Post
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    One shudders to imagine what inhumane thoughts lie behind that mask. What dreams of chronic, Sustained, cruelty?!- The Spy on the Pyro.

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