Page 25 of 38 FirstFirst ... 15232425262735 ... LastLast
Results 241 to 250 of 371
  1. #241

    Re: Looking Back at Arkham City...COMBAT

    Quote Originally Posted by batdomination View Post
    they could take the joker fight for some ideas on more free flow, like how the environment can hurt you, like jokers train, add more stuff like environmental hazards you have to dodge, or maybe there are things in the environment you can use to hurt the goons, like quick throwing a batarang at something to fall on a goon, or maybe batclawing a lever to make something hit another goon.
    Quote Originally Posted by batdomination View Post
    I agree with yabab, I would also allow one on one fighting, and make the environment more accessible, and have more hazards that you have to dodge, or some that you can use to hurt enemies. I think you said it perfectly yabab.
    Quote Originally Posted by batdomination View Post
    @007JediKnight: why are you so resistant to adding things to combat, we arent saying they should change it, just add stuff. Some of the stuff they have already done to. I think they should just use the environment a little more, similar to the jokers train. There would be moving objects you would have to dodge, or there would be objects you could use in the environment to hurt enemies by using batarangs or something. They should also have some moving areas while you are fighting, that would be intense. They could also make one on one fights. And in hells gate, when i fought on the stairs, it was really cramped, but it was awesome because the fighting was so fast, they should make more cramped fighting areas. And the ninjas were awesome, they should expand on enemies that can defend themself. Their next game is going to be next gen, so a lot of these ideas would be very possible.
    Quote Originally Posted by 007JediKnight View Post
    you can FreeFlow-Combat any time. you can even FreeFlow-Combat in the "Predator" rooms! (and i'm not talking about [just] the ones in the "Challenge Mode" (or "Riddler's Revenge", as it's called in "Batman: Arkham City"). i'm talking about when you're playing the "campaign").

    alot of times, when i get caught by the thugs and they start shooting at me, or "running-and-gunning" (ie. "run and gun") towards me, i just say to myself "the hell with it! :-P " and start beating the cr*p out of them instead of sneaking around and taking them out one by one with silent takedowns.

    also, what do you mean by "one-on-one" combat? could you explain that to me [some more] please? because if you mean "take down the bad-guys one by one" (as in "beat the bad-guys/thugs one bad-guy at a time") and/or "FreeFlow-Combat beat-up the bad-guys/thugs one by one, as in, one thug at a time, instead of a group of them all at once", you can do that also in "Batman: Arkham Asylum" AND "Batman: Arkham City". very often, i see only 1 single solitary bad-guy all by his little ol' lonely self, and i beat the cr*p out of him with FreeFlow-Combat instead of with silent takedowns.


    or, here's another one: a group of bad-guys is attacking me, but i battle each one one at a time instead of punching one then jumping and punching another and, well you know, "Batman taking down multiple bad guys at the same time [how he would in "Batman Begins" or "The Dark Knight" or any of the "Batman: The Animated Series" cartoons]".
    another thing that you guys keep forgetting is that there is [already] one-on-one combat in "Batman: Arkham Asylum" and "Batman: Arkham City". all too often you will find thugs that are alone and/or are just walking around minding their own business. you can take them out [solo] without interference from any other thug and/or henchman.

    also, in fights with groups of thugs, you don't have to take them all at once (or in groups of twos or threes). you can take them on one at a time, and beat them one thug at a time.


    the beauty of FreeFlow-Combat is, like Sefton Hill said in an interview (i don't recall if it was E3 or Gamespot or IGN or some other interview, but i've seen it on YouTube several times), 'you can choose how you want to take care of the bad-guys. you can choose how you want to defeat the bad-guys'. also, it's much better than "turn-based" combat like in Pokemon, the Nintendo-64 game "Quest 64", and other games that have turn-based combat in them.


    likewise, doesn't anyone ever recall the Super-Nintendo game "TMNT: Turtles in Time" or the Sega-Genesis game "TMNT: The Hyperstone Heist"? the FreeFlow-Combat system is very similar to the combat[-system] in those games, except that you don't have to button-mash :-P (thereby saving you from having exhausted thumbs)

  2. #242

    Re: Looking Back at Arkham City...COMBAT

    Quote Originally Posted by batdomination View Post
    like quick throwing a batarang at something to fall on a goon, or maybe batclawing a lever to make something hit another goon.
    that's something that i can also see working in the "Predator"-mode rooms. (like the Nintendo-GameCube game "Batman Begins". [that you strike something with a Batarang (or in this case since you also have the Batclaw available, you can use the Batclaw. since in that game you didn't have the Batclaw but in this game you do) and it makes something fall ontop of a henchman and incapacitates him, and it freaks out the others.]

  3. #243
    Join Date
    Mar 2011
    Location
    Brazil
    Posts
    93

    Re: Looking Back at Arkham City...COMBAT

    So, let's say Batman gets to brawl with Ra's Al Ghul again, and this time he's not high; should beating Ra's be as easy as beating a street thug? Because that's exactly what the game system provides...

  4. #244

    Re: Looking Back at Arkham City...COMBAT

    Quote Originally Posted by yabab View Post
    So, let's say Batman gets to brawl with Ra's Al Ghul again, and this time he's not high; should beating Ra's be as easy as beating a street thug? Because that's exactly what the game system provides...
    no offense but, i'm getting tired of answering these questions and this train of thought.


    only Rocksteady (and Paul Dini, and the other writers of "Batman: Arkham City") know(s) why they decided to make the Ra's Al Ghul boss-battle like that.


    please stop thinking it should have been some other way and/or some place different.


    i respect your opinion, but please stop [pressing me].

  5. #245

    Re: Looking Back at Arkham City...COMBAT

    Quote Originally Posted by yabab View Post
    So, let's say Batman gets to brawl with Ra's Al Ghul again, and this time he's not high; should beating Ra's be as easy as beating a street thug? Because that's exactly what the game system provides...
    Quote Originally Posted by 007JediKnight View Post
    no offense but, i'm getting tired of answering these questions and this train of thought.


    only Rocksteady (and Paul Dini, and the other writers of "Batman: Arkham City") know(s) why they decided to make the Ra's Al Ghul boss-battle like that.


    please stop thinking it should have been some other way and/or some place different.


    i respect your opinion, but please stop [pressing me].
    and also, another thing that you seemed to have not noticed [(because of the stuff you're writing)] (that i hoped you have noticed. and i think you might have noticed) is that the Ra's Al Ghul boss-battle, is that it was all an illusion. Batman was still under the hallucinogenic influence of the Lazarus chemical (or whatever that darn thing/liquid is). in-real-life, Batman was fighting Ra's Al Ghul, yes, but in the game (ie. what we were viewing at. the sand, the "we are legion" screams, the gigantic jumbo-sized Ra's [made of sand], the huge-sized shuriken, the big-a** sword trying to chop us [(or slice us. whatever you prefer :-P )] into Batman-colored pieces of fillet mignon (i said "Batman-colored" because remember that we're still wearing the Batsuit at that time :-P ), the huge-sized sword-blades that were cutting through the sand and coming towards us at a pretty-fast speed), all that was an illusion. while we were fighting the freaking illusion, Bats was fighting Ra's in-real-life. (we could see that in the "cut-scenes" that occasionally appeared) (examples: the cutscene of Batman stopping Ra's's sword and saying "never!" and Talia saying that her father is old, and that they need to wipe the world free of the scum that's in it, bla bla bla (well you know what i mean), and "only we can do this", and then the second cutscene in which Batman does a Beatdown on Ra's and hits Ra's's head against the "butt"-end of the hilt of the sword and then kicks Ra's to [nearly] the other end of the room).

    when the battle is over is when the illusions stopped, and the Lazarus-chemical's hold over Batman (i'm referring to the hallucinogenic effects of the chemical) disappeared (as in "stopped").
    Last edited by 007JediKnight; 05-14-2012 at 09:54 AM.

  6. #246

    Re: Looking Back at Arkham City...COMBAT

    Quote Originally Posted by yabab View Post
    So, let's say Batman gets to brawl with Ra's Al Ghul again, and this time he's not high; should beating Ra's be as easy as beating a street thug? Because that's exactly what the game system provides...
    i'll be sure to set up an appointment for you with Ra's Al Ghul, and you can ask him yourself :-P

  7. #247

    Re: Looking Back at Arkham City...COMBAT

    Quote Originally Posted by yabab View Post
    [So, let's say Batman gets to brawl with Ra's Al Ghul again, and this time he's not high; should beating Ra's be as easy as beating a street thug?] Because that's exactly what the game system provides...
    and don't blame it on the game-system.

    the game-system (ie. the FreeFlow-Combat system) is merely a means to fight like Batman. [looking at all the "Batman: The Animated Series", "The New Batman Adventures", and "Batman: Beyond" cartoons in which Ra's has appeared in (granted, he's only appeared in about 1 cartoon in "Batman: Beyond", and at least several in "Batman: The Animated Series" and i-don't-know-how-many in "The New Batman Adventures"), he (Ra's) fights [Batman] like any regular person [that knows martial-arts and/or any kind of fighting, and/or fighting-technique,] would: fistfights, sword fights, jumping, you name it. [the FreeFlow-Combat system is perfect for that.] [(ie. for fighting LIKE Batman).]

    you want to have a "more-challenging" Ra's Al Ghul fight? increase his AI. (but then that would make the bad-guy (unknown to anyone but God Himself) impossible and/or nearly impossible (like i said. only God knows for sure which one is it) to beat).


    you want to have a character that can beat more "supernatural" bad guys with something more than just his fists, wits, and intellect? start looking into more "superhuman" and/or "super-powered" characters, like Green Lantern, Wonder Woman, Martian Manhunter, or even Superman.

    Batman is exactly what Batman does: a [regular] human being who uses his keen intellect, intelligence, and gadgets (that he got with his immense wealth. (not to mention that his intelligence also helped him design and/or create, and/or even know, which ones he needed, and/or what types of weapons and gadgets he needed [in his fight against Crime]) which made him be able to afford the countless amounts of R&D, time, energy, manpower, places [and locations] to do research, etc, etc, etc, to make them) to defeat villains.

    he has no Lasso of Truth, no Invisible Jet, no bracelets made from some god's shield, no tiara that can also function as a boomerang, no alien-technology-like ring that can make green constructs of energy of pretty much anything you (or should i say your mind?) can imagine, and no "i'm from another planet, that just happens to have a red sun in its solar-system instead of a yellow one. and while i'm as normal [on Krypton with the red sun] as a human would be [with the yellow sun] on Earth, a yellow sun, like that on the Earth's solar-system, gives me what humans would consider [to be] "superhuman" powers. like heat vision, ice-breath, and other things. besides that, my dense Kryptonian molecular structure would enable me to be "bulletproof" by human standards, and (i don't know if it's because of the yellow sun or just the fact that i'm Kryptonian or something else) i also will be able to defy the Earth's gravity", like Superman.

    and Rocksteady has afforded us that / given us that. [a human that fights crime with his gadgets, keen intellect, and smarts.]
    Last edited by 007JediKnight; 05-14-2012 at 10:16 AM.

  8. #248
    Join Date
    Apr 2011
    Location
    REDACTED
    Posts
    7,768

    Re: Looking Back at Arkham City...COMBAT

    Quote Originally Posted by yabab View Post
    So, let's say Batman gets to brawl with Ra's Al Ghul again, and this time he's not high; should beating Ra's be as easy as beating a street thug? Because that's exactly what the game system provides...
    Unfortunately, that's the largest restriction the Freeflow system has, doing away with health bars. Once Batman gets within striking distance, one-on-one his opponent's pretty much finished.

    Freeflow makes for much smoother combat, but it's also the reason why enemies cannot ever match Batman's skill level.
    Got a question? Visit the Community Queries Thread! Powered by the community, for the community.

    Check out my site!

  9. #249

    Re: Looking Back at Arkham City...COMBAT

    Quote Originally Posted by RedRobin View Post
    Unfortunately, that's the largest restriction the Freeflow system has, doing away with health bars. Once Batman gets within striking distance, one-on-one his opponent's pretty much finished.

    Freeflow makes for much smoother combat, but it's also the reason why enemies cannot ever match Batman's skill level.
    that's also what i wish some people would understand. you don't see Batman (in the cartoons. or even, in the movies. or hell, even in the comic-books) picking up health-bars (aka. some other games that have "life"-bars/"health"-meters) or medi-kits (aka. Tomb Raider) or pizzas (aka. the "TMNT: Turtles in Time" Super-Nintendo game, or the "TMNT: The Hyperstone Heist" Sega-Genesis game) to restore his health do you?

    :-P
    Last edited by 007JediKnight; 05-14-2012 at 10:27 AM.

  10. #250

    Re: Looking Back at Arkham City...COMBAT

    Quote Originally Posted by RedRobin View Post
    but it's also the reason why enemies cannot ever match Batman's skill level.
    enemies won't EVER [be able to] match Batman's skill-level. they'd have to go through the [extremely-high] level of training, dedication, and devotion that Batman's done for that.


    and only a certain [and/or few] number of [Batman's] enemies have been able to do that: Talia al Ghul, Ra's al Ghul, Red Claw (a character in "Batman: The Animated Series") and some others i can't remember the names of right now.


    granted, some Batman-enemies (like Hugo Strange, for example) have spent years (if not dozens of years) studying and/or evaluating Batman's techniques (and/or crimefighting techniques) and even then, they still haven't managed to best and/or beat The Batman.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Visit the Facebook page for your locale